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LEVEL DESIGNER
Spite Absolution
Diablo clone game
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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2 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Unity
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TGAEngine
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripting world events
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Level Propping / Level Art
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Lighting all scenes
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Member in Sound task force
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Member in Story task force
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Member in Gameplay task force
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Member in Level task force
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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