Spite Absolution
Diablo clone game

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • Unity

  • TGAEngine

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

  • Lighting all scenes

  • Member in Sound task force

  • Member in Story task force

  • Member in Gameplay task force

  • Member in Level task force

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.